![]() If you just want the brief quintessence of presented info, refer to ‘Summary’ section instead. If you have no interest in looking through the whole guide, refer to ‘Table’ and ‘Highlights’ sections if you have any difficulties with all the figures in these tables, refer to 'Short Glossary' section, header 'How to read the tables'. ![]() For more info and results, see 'What About Fish Traps?' section. One particular 'quality of life improvement' in Definitive Edition is automatic fish trap rebuild mechanic which practically makes fishtraps far more viable than they used to be in HD improved collection mechanic from fish traps buffs them further to the point where they may be a costly but a safer and more efficient counterpart of farm, and not only for the Malay or Japanese. Test setup used to record farming rates in this guide is simple: 8 farms surrounding a Town Center and 10 minutes of collection time while using triggers to enable techs and automate the test (refer to ‘Test Setup’ section for more info).Īfter obtaining farming rates, I also looked into fish traps. (Note that I used my own testing results as a reference for HD rates.) The results are compared with the rates from Age of Empires II: HD (2013). This guide offers tables of farming rates in the game including impact from Heavy Plow, Wheelbarrow and Hand Cart technologies as well as various civilization stated or hidden-but-well-known bonuses (Aztecs, Berbers, Khmer, Slavs buffs + Mayans debuff). ![]() Later, Spirit of the Law uploaded his estimates to YouTube which appeared to be slightly different from what I had found out myself. Unfortunately, before this guide was made, I could not find any ‘experimental’ info on that, so I tried to figure out farming rates myself. I was wondering how (even if) farming rates had changed in Age of Empires II: Definitive Edition. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |